Make the conversation useful for the whole table.
A group can enjoy playing together and still have different expectations about pacing, choices, preparation or participation. Useful feedback makes those differences specific enough to discuss and act on.
The Academy's approach to group development centers on shared expectations, concrete examples and practical next steps.
Start with something the group can describe
Choose one part of the experience to discuss. Ask what happened, how it affected play and what the group wants to try next. Keep the conversation focused on actions and expectations rather than judgments about someone's character.
Put feedback in context
A Game Master's decisions interact with the players, the rules and the situation. Give the people involved room to explain their experience. Agree on a small adjustment and revisit it after the group has tried it.
Know how feedback will be used
Before collecting responses, establish who will see them and how they will inform the conversation. Do not promise anonymity without a process that supports it.
This page explains the approach; it does not collect player feedback or provide a group survey.