Define who wants what, what obstructs them, and what changes without intervention. Prepare discoverable information and several plausible responses rather than requiring a single sequence of player choices.
Example: Two factions need the same passage before a storm. Their goals and the changing weather create decisions without requiring the players to choose one faction.
Check your understanding: What happens if players do nothing? A useful situation still changes in ways connected to established goals and conditions.
Application: choose a situation where you could try this approach. Write the cue you will look for and the action you intend to take.
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